#ifndef _SUPERGAMER_H_
#define _SUPERGAMER_H_

#include "gamer.hpp"

namespace Client
{

class SuperGamer : public AI
{
	void load(const unsigned char *field, const Server::Player &player);
	void command(C2S::SpeedAdjust &sa, C2S::Fire &fire);
	~SuperGamer();
};

}

#endif
